Game Application Boards

Concept Board


Design Board

Losing/Winning

This is the Winning Scene





This is the Game Over page when player cannot complete the game within time limit given


Level 2 Game Play

LEVEL 2

Explore the castle to finish the quest.
Level Challenge: Finish the quest within time limit given.

Level 2 Quest

Player Starting Point

Eyeball Collection
*eyeball is hidden behind the wooden box,
players are required to throw cards that only destroy wooden box*


Interior Hut
After eyeball collected, player need to find Bandersnatch to obtain a key.
Bandersnatch is located at the right side in the picture.



Players just need to hit on the image, then it will destroy it and a key will appear inside the space.



After key collection, the sword only can be obtain after unlocking the box.



Other scene in environment:

Exterior of Castle





This is other rooms that players would get to explore during the quest item search.

Level 1 Game Play

This is the Main Menu before starting the game.
Player is require to click on the start button to proceed to next scene.



Level 1 Game Play

Explore the Maze, Collect the Flowers
to unlock the gate
Then hit on absolem(the worm) to proceed to level 2

Level 1 Quest



This is the door that linked from the main menu page that brings character into the environment.



Player Starting View




Interactive Points:
Player to throw cards to destroy cards that blocks the way in the Maze.
Black Cards only can be destroy but Red Cards cannot be destroy.


Flower Collections



The Gate will only open after 3 colour flower is collected.
Then player will need to hit on Absolem to proceed next level.


Character Modelling

Character of Mallykum
Polycount: 2,556


3ds Max Character Modelling
Character is animated

Whole Environment View


2 Different Level Environment

Level 1 MAZE



Level 2 CASTLE

Alice in the Wonderland Game Application


Alice in the Wonderland Game Play
Individual Project Work


Software used:
Photoshop
Unity3d
3dsMax


Game Play

Application Game Play Screen Shots

Start Page



How to win the Game?



Starting Point



Collectable object to unlock the cliff



Hit on flag to win before time ends



Award Page



Losing Page (Game Over)


Environment


Final Environment Design

Whole View of Application Environment in Unity3d

Perspective View



Top View



CLOSED UP View
Starting Point



Part 2 : Buildings in Scene



Way to Winning

Car Modelling


3d Model in 3ds Max



Vehicle Model in Application
Poly Count: 1,232

Concept and Design Board for Application

Concept Board of Application
[references and sketches of application]


Design Board
[Overall Application Design Application]

Racing Before Time Application

Software Used:
3ds Max for modelling
Unity3d for interactions setup
Photoshop for graphics (Textures and Gui)

Game Play : Race to Win Before Time Ends


Special Thanks to Lecturer for Guidelines and Advices
Mr.Mazlan
Miss Mastura
Mr.Avijit

Application GamePlay Screen Shots



APPLICATION GAME PLAY SCREEN SHOTS


Menu Site, start button to be click to start the application


Player Starting Point


Player Navigation Game Play Tutorial


Going near to the sensor around turtle will bring up game quest page


Quest 1 game play


Objects can be collected and increase in the Diet Counter


Gate 1 to be unlock after finish collecting all 9 types of diets in the first section


Quest 2 game play


After collecting all types of turtle's prey will unlock the gate 2 to win the game


Hit on the coin to win the game


This is the Game completion site